A ROGUELIKE WITHOUT COMBAT

About

Surmount is a roguelike without combat. You climb dangerous mountains with only the help of equipment you find along the way.

The game was born from the desire for an experience that captures the joy of climbing mountains. Thinking on your feet, exploring gorgeous nature and just the right amount of tension.

Solve the Mystery of the Mountains

Have you seen BigHand? Why are all these mountain rangers so sketchy?

Explore 4 Different Worlds

The Third Pole is home to many different climates with big variations in rock formations.

Different Every Run

Adapt your playstyle to the upgrades you find along the way.

Climb Together

Conquer the mountain alone or with a friend! Compete in online leaderboards and daily challenges.

PROTOTYPE

Gameplay Video

Recorded in January, 2021

A short overview of what it's like to move around in the game. If you would rather play for yourself, you can download the prototype here.

THE TEAM

Jasper Oprel

(he/him)

Designer, Programmer

  • Game design, programming, art, bizdev.
  • Made Koo-Koo for GDC '19.
  • Built a lot of games and prototypes.
  • Specializes in procedural level design.
Portfolio Twitter

Indiana-Jonas

(he/they)

Designer, Artist

  • Codes, writes, designs, arts.
  • Previously worked with Toca Boca.
  • Made the iOS game Dropert.
  • Web-comics.
Portfolio Twitter

Eli Rainsberry

(they/them)

Sound designer, composer

  • Wilmot's Warehouse
  • If Found...
  • Bird Alone
  • A Monster's Expdition
Portfolio Twitter

REQUEST A PITCH DECK

Contact

If you are publisher that is interested in bringing this game to life, shoot us an e-mail! We'd be more than happy to prepare a pitch deck for you with our current budget and production timeline.

REQUEST PITCH DECK